GODOT SCRIPT
extends CharacterBody2D const SPEED = 300.0 const JUMP_VELOCITY = -400.0 @onready var player_ui: AnimatedSprite2D = $AnimatedSprite2D # membuat variabel player_ui yang otomatis mengambil node AnimatedSprite2D dari scene saat game sudah siap. func _physics_process(delta: float) -> void: if velocity.x > 0 or velocity.x < 0: # Jika kecepatan + atau - player_ui.animation = "run" # jalankan animasi "run" else: # Jika kecepatan bukan + atau - player_ui.animation = "idle" # jalankan animasi "idle" # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta player_ui.animation = "jump" # Handle jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var directio...