GODOT SCRIPT
extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
@onready var player_ui: AnimatedSprite2D = $AnimatedSprite2D # membuat variabel player_ui yang otomatis mengambil node AnimatedSprite2D dari scene saat game sudah siap.
func _physics_process(delta: float) -> void:
if velocity.x > 0 or velocity.x < 0: # Jika kecepatan + atau -
player_ui.animation = "run" # jalankan animasi "run"
else: # Jika kecepatan bukan + atau -
player_ui.animation = "idle" # jalankan animasi "idle"
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
player_ui.animation = "jump"
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
player_ui.flip_h = direction < 0 # kode ini membalik sprite player_ui ke kiri jika direction < 0, dan ke kanan jika tidak.
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
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